Difference between revisions of "Game Genie Codes (NES)"

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Line 16: Line 16:
 
: <code>ANLPYY</code> + <code>ESLOPY</code> + <code>VSTPTY</code>
 
: <code>ANLPYY</code> + <code>ESLOPY</code> + <code>VSTPTY</code>
 
: When pausing the game, the bottle (minus the active capsule) is visible
 
: When pausing the game, the bottle (minus the active capsule) is visible
 +
; Fix the big-combo glitch
 +
: <code>ZPKOZPOT</code> + <code>ELKOLPNU</code> on JP/USA Rev 1
 +
: <code>EYUOZPNK</code> on JP Rev 0
 +
: <code>YPKPLPEI</code> + <code>ELKPGPNU</code> on EU
 +
: (See the [https://tools.drmar.io/identify ROM identification tool] if you're not sure which of these to choose.)
 +
: This will also disable the expansion port on the JP and JP/USA versions, though it will remain available on the EU version.
 +
; Capsules don't fall
 +
: <code>GZNEVIVT</code>
 +
; Extra vs. garbage
 +
: <code>AUVONUAO</code>
 +
; No vs. garbage
 +
: <code>GXXOZGVT</code> + <code>GZKPGZVT</code>
 +
; Messed up level-select graphics
 +
: <code>POPOOP</code>
  
 
[[Category:Dr. Mario (NES)]]
 
[[Category:Dr. Mario (NES)]]

Latest revision as of 17:06, 20 January 2024

Codes

Mind meld
VYLAKT + VYGEXT + EYTEKV
P1 controls the movement buttons while P2 controls the rotation buttons
Ultra speed
LXAXYL
Changes hi speed from 31 to 35 see Gravity
24+ display
AXGLLZ
Displays levels after 24 (breaks after 29)
Disable demo
AAAPSP
The demo that plays on the title screen is disabled
Visible bottle during pause
ANLPYY + ESLOPY + VSTPTY
When pausing the game, the bottle (minus the active capsule) is visible
Fix the big-combo glitch
ZPKOZPOT + ELKOLPNU on JP/USA Rev 1
EYUOZPNK on JP Rev 0
YPKPLPEI + ELKPGPNU on EU
(See the ROM identification tool if you're not sure which of these to choose.)
This will also disable the expansion port on the JP and JP/USA versions, though it will remain available on the EU version.
Capsules don't fall
GZNEVIVT
Extra vs. garbage
AUVONUAO
No vs. garbage
GXXOZGVT + GZKPGZVT
Messed up level-select graphics
POPOOP